namespace Dict.DataModel
{
    public class TableDailyCopyEnemy
    {
		/// <summary>
		/// 副本怪物id
		/// </summary>
		public string CopyEnemyId;
		/// <summary>
		/// 所属活动副本章节Id
		/// </summary>
		public string ChapterId;
		/// <summary>
		/// 英雄Id
		/// </summary>
		public string HeroId;
		/// <summary>
		/// 等级
		/// </summary>
		public int Level;
		/// <summary>
		/// 攻击
		/// </summary>
		public int Attack;
		/// <summary>
		/// 物防
		/// </summary>
		public int PhyDefend;
		/// <summary>
		/// 魔防
		/// </summary>
		public int MagicDefend;
		/// <summary>
		/// 血量
		/// </summary>
		public int Hp;
		/// <summary>
		/// 命中率
		/// </summary>
		public double hit;
		/// <summary>
		/// 闪避率
		/// </summary>
		public double dodge;
		/// <summary>
		/// 暴击率
		/// </summary>
		public double cri;
		/// <summary>
		/// 抗暴率
		/// </summary>
		public double antiCri;
		/// <summary>
		/// 暴击系数
		/// </summary>
		public double criFactor;
		/// <summary>
		/// 伤害加成
		/// </summary>
		public double damageAdd;
		/// <summary>
		/// 伤害减免
		/// </summary>
		public double damageReduce;
		/// <summary>
		/// 技能1
		/// </summary>
		public string SkillId1;
		/// <summary>
		/// 技能2
		/// </summary>
		public string SkillId2;
		/// <summary>
		/// 大招
		/// </summary>
		public string UltSkillId;
		/// <summary>
		/// 天赋0
		/// </summary>
		public string Talent0;
		/// <summary>
		/// 天赋1
		/// </summary>
		public string Talent1;
		/// <summary>
		/// 天赋2
		/// </summary>
		public string Talent2;
		/// <summary>
		/// 天赋3
		/// </summary>
		public string Talent3;
		/// <summary>
		/// 天赋4
		/// </summary>
		public string Talent4;
		/// <summary>
		/// 天赋5
		/// </summary>
		public string Talent5;
		/// <summary>
		/// 位置
		/// </summary>
		public int Location;
public string[] Talent_array{	
get{	
		string[] tmp = {Talent0,Talent1,Talent2,Talent3,Talent4,Talent5};	
		return tmp;	
}	
}	
public string[] SkillId_array{	
get{	
		string[] tmp = {SkillId1,SkillId2};	
		return tmp;	
}	
}	

    }
}

    